Machinima lessons learnded – Part 2: Costumes

This will be a seres of posts about “how to make machinima in virtual Worlds”. This one is about costumes in the virtual world.

Another very hard and time consuming part is costume- and avatar-makeover. This will be even harder if an actor cannot show up for some reason. The person who is responsible for avatars and costumes should write down all the details that are necessary to find all the items, shapes and skins again, just in case that the original avatar will get lost.

Anyway, it’s still too much work to do all the stuff twice if we found out that an avatar is not available. Therefore it’s a good idea to always fit up two avatars with the same outfit. Best solution would be if the director is one of the two, because he will be always available for shooting.

To make it easier to shoot, the actor avatar should be another account, separate from the account who will do the actual shooting.

Another good point would be, that all the stuff that is transfer-enabled, should be transferred to somebody else after the shooting. This should be a person who is also often available in world, so that we can use it on any other avatar if needed. Sometimes there is a need for extra shots to clean up stuff or do extra details. If there is a deadline for the production, this can result in a lot of stress if the needed actor in it’s proper outfit is not available for these shots.